I have blogged about this before, and there have been many
discussions at chessforums.org about the same thing. While the ‘GM draw’
phenomenon can be annoying, it is also the natural, expected outcome many
times. I’ll look at both examples below.
The annoying GM draw:
This is the one that is agreed to after twelve or fifteen
moves of a boring-looking, well-known line between two grandmasters. Yawn.
These short draws are only possible and only exist because of the half-point
draw system. If draws were worth nothing, or if they *lost* half a point for
the players, we’d see more fighting chess.
But that’s neither her nor there. It’s simply tournament strategy,
nothing more. It saves them from expelling all their mental energy early in a
match so they can use it for opponents who might prove problematic, as
well.
The natural GM draw:
Okay, this one is way more logical to me. You have two guys
who have cleared the 2600 level in chess – 2600! That’s huge, folks. Beyond
comprehension for most of us. Both the players know opening theory extremely
well, they are tactical and positional monsters, and they are well-versed, if
not complete experts, at endgames.
Now, if you expect either of these players to fall for more
than a few, really deep and well planned out tricks, you are smoking the good
stuff. One player attempts an attack, the other sees it and thwarts it, and
maybe creates a counter-attack. The first player sees this, thwarts it, and the
game is eventually drawn after such a back-and-forth.
What’s so hard to understand about that?
The less mistakes and oversights each player makes in chess,
the higher the chances of a draw. That’s just Logic 101, folks. The GM draw
isn’t going away anytime soon, in either form, so get used to it.